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I just had a 2 hour debate with a guy over this, and it got pretty heated… This is for condemn sader. I said that having 10% damage on the weapon (The Furnace) is a straight-up 10% increase to your overall damage because it's a separate multiplier, and there is only one 10% damage roll. (unlike dual-wielding builds where each 10% damage roll is only applied to that weapon's base damage).
He insisted that I don't know how to do basic math, and that it's additive. He claimed that a 10% damage roll on weapon only gives you around 4-5% increase to overall damage. But when I showed him my calculation formula on d3planner, and when I pointed out that 10% damage is a separate multiplier that is not added to any other multiplier (such as 15% condemn or 20% elemental), he said that I'm oversimplifying. But he never actually told me what exactly is added to the 10%.
Eight K need 1 swing (same killing rate) Once you understand the above concept, then +Elite Dmg will make more sense. Elites will usually have 4x the health of trash mobs, and you will want to take them out as fast as trash mobs. Same situation as above, but Mr. Eight K now has 50% Elite Dmg. Monster has 9K health and Elites has 5x health.- Mr. Perhaps the easiest one to understand, it’s your DEX, STR or INT depending on your class. If you are a Monk and have 7000 DEX then your Base Stat Factor is 7000% or just plain 70. A Crusader with 5430 STR, has a Base Stat Factor of 5430% or plain 54.30. The same applies to INT classes. The Patterns of Justice set is super weak. I just happen to have calculated out the numbers to give the developers a really easy point to buff the set to where it will actually be worth the development time and hard drive space. If they don’t buff it by a LOT then they can just delete the data and not give it to us as it won’t matter.
From what I see on d3planner, the 10% damage is multiplied to the weapon's base damage, which is in turn multiplied to all the other types of multipliers (main stat, skill damage, elemental damage, damage from other skills and buffs, etc), which are constant before and after I added 10% damage to my weapon. (For testing I put in resource cost reduction instead of 10%).
The numbers on D3planner checked out. I recorded the condemn damage (1) when I have 10% damage roll on my weapon, and (2) when I have resource cost instead of 10%; and the difference is exactly 10%. The formula also makes sense. But he keeps saying I don't understand basic math and that I'm oversimplifying things… Am I right?
Edit: after I showed him my screenshots and the formula, he said that I clearly don't understand the difference between condemn damage and final damage output… to which I replied that condemn is the only significant source of damage for this build, and that all other sources of damage (such as thorns, follower dmg, or primary skill) are negligible. He then said that there's a difference between condemn damage and dps, which I said that since condemn is not affected by attack speed, a 10% increase to damage per hit (condemn damage) IS a 10% increase to damage per second (assuming you are casting condemn at a constant rate, such as using a macro)
He then sent me this picture: https://www.google.com/search?q=diablo+3+dps+calculation+formula&client=firefox-b-1-ab&tbm=isch&source=iu&ictx=1&fir=-8cuUciY4j_-MM%253A%252Cdf7Wd2ogpT9tlM%252C_&usg=AI4_-kSA6g0SJbtMACpeovU6KNpi8495Og&sa=X&ved=2ahUKEwjnltPbqJLfAhUEEXwKHXYfBbYQ9QEwEXoECAUQBA#imgrc=-8cuUciY4j_-MM
Don't Understand The Diablo Dmg Numbers Download
And said that 10% damage is part of DamMod, which is 'the sum of all increased damage mods.' This is where he refused to talk to me further because apparently I can't read and can't do basic math. But the problem is that this formula is actually incorrect because there are multiple types of multipliers, and they are not added. (For example the (1+800%) multiplier from Blade of Prophecy is not added to (1+40%) elemental)….
So my question is very simple: For condemn crusader, does having a '10% damage' roll on The Furnace give you a 10% increase to your overall damage (ignoring other insignificant sources of damage such as thorns, follower, and primary skill)? Yes or no?
- A Weapon Damage Comparison SheetA long, long while back I made an Excel sheet allowing you to compare weapons and their upgrades and augments to see which path would be best for them to go down at your current skills. This is more of a 'I have the weapon and armor already, I just want to know which augment…
- Ranged weapon damage fall off is a bad mechanic for VermintideI haven't seen anyone else talk about this, so I thought I'd make a thread about it. I wouldn't blame someone if they didn't know it was a thing because it wasn't in the first game, it's never explained to the player and only ever mentioned in some of the careers' descriptions, yet it makes…
- Explosive DamageHey there, So we didn't do a good job of communicating why we are exploring this change. Building as a defensive measure is hugely important, and the safety net it provides is something we don’t take lightly. However, in general, we feel like there’s a bit of an imbalance between aggressive play and defensive tactics.…
© Post '10% Damage on Weapon Calculation' for game Diablo 3.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.
Hey guys. I'm looking to remake my zons to use some different builds. A bit of info: These two zons were earlier a pit strafe/multi bowazon and LF/PJ javazon running chaos sanctuary. Both those builds were quite successful, but now I wanted to try out something new and hence freezing arrow builds.
I am running WSK on p5, maybe go even higher if possible ( ultimate goal: p8).
LF/FA
Gear
Titans
Upped mosers with 2 pdiamonds
Silence crusader bow
Nightwing's veil
15 csd/14 lsd Ormus
Thundergods vigor
2/20 bow gloves
Highlord's wrath
rare tri res boots
rare leech ring, ravenfrost.
BC skillers
The idea here was that since LF and FA take up so much mana, I would use silence bow with it's high mana leech to replenish mana using strafe. Since it also gives 75 allres this also meant I could use a resistance shield on switch and thus have max/near max resist both ways. Silence also had +2 skills and decent ias, and strafing would set off ctc blind and flee on all the monsters and provide great crowd control.
The problem? Silence bow utterly sucks. It seems I was misled by my Silence matriarchial spear wielding lightning spearzon who successfully leeches life and mana at an extrordinary rate using fend and thus is greatly helped by infinity merc. With this build though. It seems I can't afford to use infinity merc at all. The leech is pitiful and can't replace insight at all. Hell even with insight I find myself popping potions now and then. Without infinity, the damage isn't as good and this is not a fast build.
I tried replacing defiance merc with might merc with the hope that more physical dmg = more leech. But it doesn't work. Strafe listed damage is 134-502, with might merc 163-802. That is just awful. No wonder it steals nothing, even with 11% mana leech. Went back to defiance merc.
The other problem was gloams.
Yeah, these suckers are deadly. I was so used to cutting them down with 1 swing using sanctuary aura on my p8 running barb and zealot that I couldn't handle them properly. After a while I decided to replace razortail with TGods and this helped a lot. 85% lightning res and some sorb pretty much negates their damage. Also, strafing a bit puts blind on all of them and that helps some.
I still like this character, but having to use insight instead of infinity means that it is a slow build. Not having call to arms doesn't help either. Thing is, I vaguely remembered reading a guide which said that LF/FA was a good build for WSK running amazon, but as it stands this isn't remotely true.
FA/Strafe
Gear
Windforce ( Realgar JOF )
Melody Mat bow ( +6 skills, switch )
Skin of vipermagi
Nightwing's Veil
Highlord's wrath
Razortail
2/10 BC gloves
rare leech ring, ravenfrost, rare boots
BC skillers
Idea here was, I would use Melody MB for shooting frost arrows, and switch to windforce for strafe. WF would also handle the leech, and infinity merc would be used. In a nice touch, both bows have KB.
Result? It half works. Windforce is amazing. Mana leech with it actually works because of having teh pwnz damage. I also maxed valkyrie since strafe takes much less skill points. It distracts monsters from merc and having all the monsters knocked back and frozen meant that I decided to keep the might merc. Infinity on merc meant much more cold damage. Downside? Melody MB doesn't leech anything. The mana pool is gone in 6 shots.
Effectively 90% of the time I am just using the windforce as keeping up the mana pool matters a lot more than +6 skills. I only switch to the MB for faster and more damaging frost arrows if there's something unleechable and mana leech won't work anyway. In the WSK, that happens a lot. Gloams, skeletons, PIs, you name it.. In those cases, I just hit pots, and my mana pool is embarrassingly low ( I had to use res GCs on this character rather than serpents, as it lacks the res from silence/shield )
And of course, there's Baal.
Bowzons suck at act bosses. This isn't exactly news. Fun fact: Even strafing at Baal with windforce doesn't replenish enough mana to keep strafe going due to his low leech effectiveness. With his mana draining attack, it basically means one never has any mana to do anything. I switched out my WF for a fleshripper and whitstan's and it helped some, but I still think merc infinity CB did most of the work. In the end I used the melody bow to shoot frost arrows at him while popping potions..
This character is still good, definitely better than LF/FA, powerful cold damage with infinity and nice leech. Somehow though, I expected more. It's an okay build but nothing compared to summon necromancer let alone barb/zealot.
Anyone has ideas on how to make these characters better, regarding gear or strategies, I'd welcome them.
Note: I don't use time travel equipment.
Thanks for reading!
I am running WSK on p5, maybe go even higher if possible ( ultimate goal: p8).
LF/FA
Gear
Titans
Upped mosers with 2 pdiamonds
Silence crusader bow
Nightwing's veil
15 csd/14 lsd Ormus
Thundergods vigor
2/20 bow gloves
Highlord's wrath
rare tri res boots
rare leech ring, ravenfrost.
BC skillers
The idea here was that since LF and FA take up so much mana, I would use silence bow with it's high mana leech to replenish mana using strafe. Since it also gives 75 allres this also meant I could use a resistance shield on switch and thus have max/near max resist both ways. Silence also had +2 skills and decent ias, and strafing would set off ctc blind and flee on all the monsters and provide great crowd control.
The problem? Silence bow utterly sucks. It seems I was misled by my Silence matriarchial spear wielding lightning spearzon who successfully leeches life and mana at an extrordinary rate using fend and thus is greatly helped by infinity merc. With this build though. It seems I can't afford to use infinity merc at all. The leech is pitiful and can't replace insight at all. Hell even with insight I find myself popping potions now and then. Without infinity, the damage isn't as good and this is not a fast build.
I tried replacing defiance merc with might merc with the hope that more physical dmg = more leech. But it doesn't work. Strafe listed damage is 134-502, with might merc 163-802. That is just awful. No wonder it steals nothing, even with 11% mana leech. Went back to defiance merc.
The other problem was gloams.
Yeah, these suckers are deadly. I was so used to cutting them down with 1 swing using sanctuary aura on my p8 running barb and zealot that I couldn't handle them properly. After a while I decided to replace razortail with TGods and this helped a lot. 85% lightning res and some sorb pretty much negates their damage. Also, strafing a bit puts blind on all of them and that helps some.
I still like this character, but having to use insight instead of infinity means that it is a slow build. Not having call to arms doesn't help either. Thing is, I vaguely remembered reading a guide which said that LF/FA was a good build for WSK running amazon, but as it stands this isn't remotely true.
FA/Strafe
Gear
Windforce ( Realgar JOF )
Melody Mat bow ( +6 skills, switch )
Skin of vipermagi
Nightwing's Veil
Highlord's wrath
Razortail
2/10 BC gloves
rare leech ring, ravenfrost, rare boots
BC skillers
Idea here was, I would use Melody MB for shooting frost arrows, and switch to windforce for strafe. WF would also handle the leech, and infinity merc would be used. In a nice touch, both bows have KB.
Result? It half works. Windforce is amazing. Mana leech with it actually works because of having teh pwnz damage. I also maxed valkyrie since strafe takes much less skill points. It distracts monsters from merc and having all the monsters knocked back and frozen meant that I decided to keep the might merc. Infinity on merc meant much more cold damage. Downside? Melody MB doesn't leech anything. The mana pool is gone in 6 shots.
Effectively 90% of the time I am just using the windforce as keeping up the mana pool matters a lot more than +6 skills. I only switch to the MB for faster and more damaging frost arrows if there's something unleechable and mana leech won't work anyway. In the WSK, that happens a lot. Gloams, skeletons, PIs, you name it.. In those cases, I just hit pots, and my mana pool is embarrassingly low ( I had to use res GCs on this character rather than serpents, as it lacks the res from silence/shield )
And of course, there's Baal.
Bowzons suck at act bosses. This isn't exactly news. Fun fact: Even strafing at Baal with windforce doesn't replenish enough mana to keep strafe going due to his low leech effectiveness. With his mana draining attack, it basically means one never has any mana to do anything. I switched out my WF for a fleshripper and whitstan's and it helped some, but I still think merc infinity CB did most of the work. In the end I used the melody bow to shoot frost arrows at him while popping potions..
This character is still good, definitely better than LF/FA, powerful cold damage with infinity and nice leech. Somehow though, I expected more. It's an okay build but nothing compared to summon necromancer let alone barb/zealot.
Anyone has ideas on how to make these characters better, regarding gear or strategies, I'd welcome them.
Note: I don't use time travel equipment.
Thanks for reading!